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      Carlos Hurtado

      Let's see what we can do here.

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Dark Manor

I started at Sanzaru (developers of Sly Cooper 4) as part as the very small mobile group. Just in a team of 2 engineers we developed a Casual Hidden Object game for the publisher Big Fish Games.

The project was a cross-platform PC and IOS game. We worked with a custom engine from Sanzaru. I also worked on developing customer service websites to allow for tracking and modifications to tuning while the game was live.



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