- Bigpoint Inc
- Sims Division at Electronic Arts
- Schell Games
- Unreleased Game at Electronic Arts
These are projects I’ve worked on for game development companies
I started at Sanzaru (developers of Sly Cooper 4) as part as the very small mobile group. Just in a team of 2 engineers we developed a Casual Hidden Object game for the publisher Big Fish Games. The game, Dark Quest, is currently out in Ireland and Canada, and will be released worldwide soon.
From November 2011 till May 2012, I worked on the game Uridium Wars. A social multiplayer game based on Dark Orbit, a very popular game in Europe by Bigpoint.
From June 2010 until November 2011, I worked as a Gameplay Engineer at Electronic Arts under the Play Label in the Sims Division.
I worked in several expansions being the last one: Sims 3: Pets Expansion Pack.
Before that, I participated in the development of:
The Sims 3 Generations
I worked as a Gameplay Engineer Intern at Schell games, in Pitsburgh, Pennsylvania. During my internship, I started and ended a six week long facebook game using the Unity engine called Dancebeat: A Dance game for the Hangout facebook virtual world.
I am worked on a Plugin and Play Console/Game. I programmed in C and C++.
(you can buy it here)
During the summer of 2009 I was an intern at Electronic Arts at Redwood Shores. I was hired by Tom Boyd to design and develop a browser-based game in Flash and PHP. I was given full responsibility and control over big part of the game. The team was composed of six people. The game has not been released yet, but during the summer I developed two prototypes for that game. The game is still in development, with no public release date yet. worked with Rich Hilleman, Chief Creative Officer of EA and designer of Madden Football.