Entertainment Technology Projects

Entertainment Technology Projects

This is a summary of semester long projects I’ve done while being a student at the Entertainment Technology Center at Carnegie Mellon University.

Depero Futuristi

Team_logo

Depero Futuristi is a student team at Carnegie Mellon University’s Entertainment Technology Center re-imagining Balli Plastici, the ‘plastic dance’ created by Italian Futurist Fortunato Depero in 1918. The marionettes used in the dance encapsulate the Futurist ideal of machinery striving to break free of human control. Our goal is to digitize Depero’s puppets and develop a toolkit anyone can use to create their own Futurist-inspired ballets. Our efforts will move the marionettes beyond mere appreciation, propelling them continually forward as living art.

Balli Plastici Postcard

Depero Futuristi 3-minute Promo

I was a programmer and designer in this project, focusing in the development of UI, functionality and the fun of the of the toolkit.

Some press obtained with this project:

November 23, 2009: Digg.com

November 23, 2009: New York Magazine’s Best of Performa

November 13, 2009: MeFeedia

November 11, 2009: Parsons Illustration Department Blog

November 11, 2009: Entertainment Technology Center Global News

November 6, 2009: TimeOut New York

October 1, 2009: Performa Arts Blog

Get In Line 2.0

Get in line games

Get in Line is an integrated queue entertainment system that allows guests in line to compete, collaborate and interact with each other using their cell phones on a large, shared screen.
Guests who play Get in Line games can earn points and achievements and track their progress online, turning venues into giant video games.

I was a game engineer and designer in this project, that was a continuation of a pitched project in 2008. I was really interested in the concept and re-pitched it with the original creators, and we developed 10 games or apps that were presented at the CMU carnival.

Get in Line

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Some of the press that was obtained with the project
Thistles and Thorns | The Tartan on April 27, 2009
Creating “queue-munity” with Evil Genius Designs | Pop City Media on April 29, 2009
Get In Line games provide research data | The Tartan on April 20, 2009
Get in Line for Fun and Games | Carnegie Mellon University in April 2009

The project was successful, getting recognized in different ways, and currently it is a cornerstone for the company that the original creators are running: Evil Genius Designs.